Digging at the confluence of culture and everything else
Tag Archives: emergent gameplay
In these last couple weeks, I’ve been circling around a recurring theme of the complexities of responsibility for evil. When we talk about particular evils that are in the world, the stakes and baggage tends to cloud up our discussions, so I’d like turn to the weightless world of video games as a venue to examine evil and who is responsible for it.
In video game design, there is a lot of talk about designing games with emergent gameplay instead of curated gameplay. Curated gameplay is what most people think of when they think of a video games: game designers provide a top to bottom engineered experience, scripted to suit the beginning, middle, and end of the game’s story. When you play, say, Mario Bros., you run through the same levels, interacting with the same enemies, entering the same castles where your princess is still not available for rescue. Emergent gameplay, on the other hand, occurs when designers create a set of game mechanics and rules, and player interaction with those rules and each other causes complex game systems to emerge.
A particularly interesting example of emergent gameplay occurs within EVE Online, a MMPORG best described as a nightmarish combination of multiplayer Sid Meier’s Pirates! in space! and Microsoft Excel. Within the EVE Online game space there have emerged complex societal and financial transactions, specialized roles, and factions made entirely of players creating their own norms and behaviors, without the benefit of the computerized game to enforce them.1 That’s pretty amazing, but it comes with an enormous amount of bad, anti-social behavior, even virtual crimes. Players will often find their in-game avatars killed for the amusement of other players, have their assets stolen by supposed friends, and a whole host of advanced predation. It isn’t just virtual reputation and blood, sweat, and tears at stake either, virtual in-game cash is sufficiently fungible to turn into out-of-game currency.
The game designers respond to all of this predation by smiling and disclaiming responsibility.2 Perhaps this is disingenuous. After all, the designers of EVE Online chose to create a mostly lawless environment, and then they encouraged players to take advantage of it. Surely then, they have some sort of responsibility for the predators they enable. But, wouldn’t there also be a special sort of responsibility, perhaps even an intervening one, for the predators who take advantage of that lawless environment? Aren’t the designers of EVE Online less responsible for the emergent predation that they could not have foreseen compared to the ones they foresaw or even encouraged?
When I criticized Ta-Neisi Coates’ Case for Reparations, I focused on his vague, even incoherent, description of the reparations themselves. This incoherence stemmed from his treatment of the different sorts of predation he cataloged. From slavery, to redlining by Federal Housing Administration (FHA), to contract sellers, to rogue grand juries to lynchings, Coates never paused to dwell on the diversity of bad actors, treating sovereigns and mob members alike. When the contract sellers preyed on Black families in North Lawndale, was the city of Chicago (or the FHA, or the realtors or…) curating that evil, or did it emerge?3 The Case for Reparations clearly demonstrated that the FHA directly and maliciously harmed Blacks with redlining, and redlining gave rise to an environment where predators thrived. It is not clear however, that contract sellers were cultivated or merely emerged as an unhappy accident.
Emergent evils were at work in a different way during Elliot Rodger’s lethal rampage on a UC Santa Barbara sorority. Rodger was apparently spurred on by his misogyny and frustration with his “involuntary celibacy”. Rodger’s evil was emergent, doubly so. There is little doubt in my mind that Rodger was mad, but his madness filtered through a cultural substrate, colored, glossed, and tweaked by the particular sorts of horrors our society produces at its fringes.4 Just as the paranoid take unconscious inspiration from the news and TV shows to imagine themselves the unwitting stars of reality television, Rodger’s rage was stewed in misogyny and a toxic sort of masculinity. In response to Rodger’s attack on women, many women went online to share their perspectives and experience using the hashtag #YesAllWomen 5 The common thread that emerged throughout the tweets was an overwhelming sense of fear of predation by men. Not all men, but not any particular man or group of men either.
The Rogers of the world are not the fault of Patriarchal video-game-of-life designers using the Rogers of the world as their victim-assailants on women.6 The appearance of such a design is illusory, the result of invisible strands of culture taking hold as they tug, shift, and channel ideas, even with the supposed puppet masters of our society. The commonality of experiences do not indicate a commonality of cause, a conspiracy of predation. To what degree are the Rodgers of the world and other threats to women emergent and what to degree are they curated? That is the sort of question that doesn’t get answered much by those advocating social justice, and while I have plenty of uncharitable guesses as to why, the fairest explanation seems to be that from the victim’s perspective, whether predators emerged or were curated is pretty unimportant. The victimization happens either way, and whether implicitly or explicitly, social justice advocates are advocating on behalf of victims.
It does matter whether the threats from men described in the #YesAllWomen tweets were emergent or curated, and it matters whether the contract sellers emerged or were curated. Not just because that will shed light on who the villain, if any, of the tale is. If social justice advocates speak for the victims, and lawyers speak on behalf of the accused, it leaves the rest of us as third parties. Paying attention to whether evils are emergent gives an accurate and precise description of the how and why of the problem at hand. If you’re in the business of making the world a better place, an accurate and precise description of a problem puts you a well designed and implemented machine away from solving that problem.
That problem has to be solved. Both #YesAllWomen and the Case for Reparations drove home experiences held in common that have infected the very warp and woof of the daily life of too many people. Emergent evil is not satisfying theory of those crimes, and it is not meant to be. To recognize emergence is to recognize that very few are actually guilty. In fact, emergence can produce good as well as evil, so it also denies us many heroes. But if a theory of emergent evil denies an illusory justice for victims, it does not deny that there are victims. Abraham Joshua Heschel once said that “[f]ew are guilty, but all are responsible.” Emergence denies guilt, but it does not absolve us of our responsibility.
#YesAllWomen abortion Adele Andrew Sullivan Andromeda Turre atheism beliefs are discovered Brendan Eich capital punishment Chinese Christianity Christian Nomadism Clayton Lockett communication communitarianism Copyright crimes culture is pervasive deformation professionelle Donald Trump education education reform Election 2016 Elizabeth Scalia emergent gameplay Episcopalians factions family Feminism forensics Francis Spufford Franklin free speech French giftedness grandfather Hmong Hobby Lobby Holy Week hypothetical identity Jessica Kantrowitz John Conyers John Legend Jonathan Rawls Lauren O'Connell Leah Libresco liberalism marriage Max Weber memoirs MIFA Mozilla music myths PEG progressivism prosperity gospel punishment religious liberty reparations RFRA Rhetoric shadow of the law slavery smartphones Stephanie Neiman strangers Ta-Neisi Coates The West Wing tort travel tribes Unapologetic violence